Game
FNAF Kit

5 years ago

Updated logo design as opposed to the old two-minute Photoshop job. This one I can promise had at least three put into it :)




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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

If you're wondering why the next build is taking so long. here is the answer.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Nightmare Bonnie pixelart

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

FUNDRAISER LIVESTREAM #SaveJim

Buttons ver 2- jumpscare Test

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.