Next up
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
FleshBound | Cinematic trailer
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
Bonnie at it again killing for Valentine’s DayđŸ¥€
Vro does not like couples #fnaf #fnaffanart #fivenightsatfreddys #ValentinesDay
Buttons ver 2- jumpscare Test











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