Game
FNAF Kit

5 years ago

Updated logo design as opposed to the old two-minute Photoshop job. This one I can promise had at least three put into it :)




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Is he a... you know....

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

🧸

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

FleshBound | Gameplay

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

If you're wondering why the next build is taking so long. here is the answer.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.