Game
FNAF Kit

5 years ago

Updated logo design as opposed to the old two-minute Photoshop job. This one I can promise had at least three put into it :)




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

And what is an Endo without its suit

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

What is seen in shadows

Is easily misunderstood in the mind of a child. #FNAF

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Environment Work As Of Late

Buttons ver 2- jumpscare Test