Game
FNAF Kit

5 years ago

Updated logo design as opposed to the old two-minute Photoshop job. This one I can promise had at least three put into it :)




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Is he a... you know....

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Reaching the Goal #SaveJim

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

daily pixelart day 5 !!!

lolbit

Buttons jump scare test shot