Next up
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
"This time, there's more than an illusion to fear,"
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Bonnie at it again killing for Valentine’s DayđŸ¥€
Vro does not like couples #fnaf #fnaffanart #fivenightsatfreddys #ValentinesDay
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.












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