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PSX Online Unnamed
16 days ago

Updated the gun system to now support ADSing with smooth camera FOV changes. Added medkits as the foundation for the consumables system. Increased the recoil on the AR as it is halved when ADSing.




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Making the new player model, got the mesh done, it's inspired by the Leon model in RE2 1998. It's 832 tris, the head takes up a lot which is annoying but it works and I'll probably end up changing it later down the line anyways. On to texturing.

This is the start of my devlogs for my online PvP PSX style game! The project is very much in its infancy but it will only get better, the foundation netcode and boring stuff is mostly done, so each devlog will bring major updates.

Here's a small video of the current state of the game, very basic, just connecting to others and shooting them. Quick example of the respawn system etc, the boring stuff. The gun model is cool though, made that 2 days ago. Going to add more guns today.

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I worked so hard to get all four of them to the end safely, but then...

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

not the greatest house, but it's a house! :D