CULT
is going to steam, so my brain is all over the place. So I'll be making an update on it soon. I'm kinda glad that project is over. You have no idea how much demonic stuff I looked at/up. I wanted to make a creepy game and really just scared myself. I'll write more about it on the game's dev log.
CRUSH
I'm going to update it at some point today. I was waiting, but decided I really didn't care, because I was just going to update fixes and changes anyways. I'll talk more on it's dev log.
Business
I get a lot of comments through out my social networks of people wanting a free game, wishing they had money, or straight up accusing me of being a money hungry a**hole (
)(rare, but it happens). This is a very small portion of comments, but I like to engage the conversation with a sense of working together. Dependent on how I'm approached - I sometimes will send a key over.
So, nothing is really FREE - it cost me something, but I'm wondering if the TOMS model would work. When someone buys a game, give a game to someone in need? What do you think? How can we all gain and grow together?











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