Game
The ruins of Riddoh
9 years ago

Upgraded version of the game!


Our little success has made us decided to publish an upgraded version with widescreen support, which includes some graphic improvements and the entire history of Riddoh which we initially couldn’t include, given the time constraint.

The improved version has been recompiled with Visionaire Studio 5, the Game Engine we currently use for the development of ANAMEDIA.

https://similiaworld.wixsite.com/similia



5 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Demonstration of the spells and their effects :)!

Why walk when you can jump?

a drawing I did because I was bored😪. But I love how it turned out.😊

Cash Banooca

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D