Game
The ruins of Riddoh
9 years ago

Upgraded version of the game!


Our little success has made us decided to publish an upgraded version with widescreen support, which includes some graphic improvements and the entire history of Riddoh which we initially couldn’t include, given the time constraint.

The improved version has been recompiled with Visionaire Studio 5, the Game Engine we currently use for the development of ANAMEDIA.

https://similiaworld.wixsite.com/similia



5 comments

Loading...

Next up

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie