Basic Skills & Machanics
About Damge: When your SPEED exceeds a certain threshold, you won't be damaged.
About Dash: When you dash and hit the wall, a SPEED VALUE is generated, which will decrease by the time. If you dash again before the value returns to ZERO, your DASH SPEED will be ADDed UP higher. Generally speaking, speed after an ADD-UP exceeds that DAMAGE threshold.
Speed Reserving: Within the yellow area, your speed value WON'Tdecrease or be applied. So you can KEEP hitting the wall to add up the speed value continuously, your speed will be completely released once you leave the area.
Braking: Your dash DISTANCE will be shortened if PRESSING "X", and you won't be bounced by the wall, nor will you gain the speed value.
Balloon: Some sort of attack cannot be dodged unless you have a BALLOON to parry it, and your balloon will fly away after that.
Isolated Zombie: When there's only ONE zombie, it will go berserk.
Advanced Skills
Pre-Input: Dash & decelerate state will remains for a period of time, providing a fault-tolerant for compact operations. Plus arrows keys also have a pre-input for 5 frames.
Rebounding from Wall: When you hit the wall by dashing diagonally, you can choose the rebounding direction paralleled to the wall with arrows keys perpendicular to the wall. For example, when you hit the wall dashing right-down, you only need to press left to rebound left-up.
No Hit Mode
During Phase Light·Frisk, if you entered the 2nd turn with no hit and didn't do dashing in this turn(not after-bubble-appearing included), you can choose whether to turn on the no hit mode. It has extra contents and can unlock No Hit Trophy for 3 types up to which phase you start the game(e.g. you start from Phase 1 and no hit to the end and successfully turn on no hit mode in the secend turn in Phase Light·Frisk, you can get the best trophy).
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