UTDH have 1 and middle year in the development, and yeah I remember in November 15th 2022 my previous PC is stolen very near of my first prototype launch, but actually I get a new PC at the end of 2022 and I recovery the most important code from my first prototype, now have more things than my first prototype now.
The fangame now have some important functions implemented:
Animated Cutscenes System (I've showed previously)
Shop (I've showed previously)
Random Enemy Encounter System (I've showed previously)
Fun Value (Early version)
More Sprites
New commands in the "Text_Typer" make for me
Souls mechanics
Animated Cutscenes System:
The fangame now have animated cutscenes system, but in a basic level, and yeah that's necessary make 1 object for make a different cutscene, and yeah if you have played the cutscene this same cutscene is saved and is played 1 time.
Shop:
The shop system is ready, have 2 versions, the salable version and not salable version (This last is modified for me), but yeah is not improved of all, thanks to @hippo0824 for make the shop code for TML Engine.
Random Enemy Encounter System:
Well in this engine have 4 hint for default bgm, landmark, border, and half size, but with this new hint is for make this system for make an Enemy encounter like in Undertale original or MOTHER 1 (Earthbound Beginnings), the hint is inserted in what room wants appears enemies; this hint in reality is exported from the TML help server.
Fun Value:
If you don't hear about of this, well Value Fun id for make when you start the game after of give the name of the experiment, you get a random number (0 to 99), and depends what value you have some event will activate, and when you reset the game, this event will not be activated because you have another numeric value; but this system is uncompleted, because the Value Fun need save the value when you quit the game.
More Sprites:
There is not much to say, I made more sprites but is so many sprites and is for new characters, expressions, textures, etc.
New commands:
Well months ago I did say, I'm using TML Engine for make this Undertale fangame, well the new commands from Text_typer object is:
Char_talk: This is for make an overworld character activate the talk animation and disactivate.
Text_box_pos: Change the position the text box in the top or buttom (Without this the position is in automatic).
Text_box_alpha: With this I can make good cutscene, make the text box visible and invisible.
Angle: The text change the angle but not only the angle letters, literally all the text too.
Face_right: This is for change the face position to the right side, like the papyrus face in the Japanese version.
Soul Mechanics:
Well some soul mechanics is ready, and is only:
Blue soul: Platform mode.
Black Spinning Soul: Inverted controls but with the red soul mechanic.
Good news or... maybe, the fangame development now have the definitely first member in the development, well is because found members is so hard and the most part of the development I work alone.
@NotSoul1 (Spriter, Writer and Tester Beta)
Extra:
Actually the co-director she's busy with another things too.
Anyways, thanks guys for support with this likes in this fangame, I don't think give up when this fangame is completed >:)
My first funny picture lmao.
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