Game
Five Nights at Candy's 2: Sugar Rush!
6 months ago

V 1.1.0


  • Added toggleable anti-aliasing option in the settings.

  • Added endless mode with its leaderboards.

  • Chester and Cat take a longer time to kill you once they get into the vent instead of sometimes insta-killing you. The duration depends on how close the vent is to you.

  • Random seed for AI is always random throughout the night instead of setting a random seed at the night's start. (makes barely any difference but it can make them even more unpredictable)

  • General AI buffs (Blank, Cat and Penguin)

  • Debuffed Candy's hallway behavior

  • Properly synced the mute call button showup with the phone call.

I recommend unzipping the game first if it keeps closing and opening at startup. The reason why it's doing that is the game is setting graphics performance preference settings for better performance (the first sugar rush game does this too), it only reopens the game once if it's unzipped because it knows the exact location of the game.



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When I made the dev compilation of the first game, I knew I had to make one for the sequel as well! I wasn't lying the game had a bigger dev timeline compared to the first one.

I put together a small compilation of Sugar Rush 1 development, starting from January 7th 2024! A good look back at how the game was being put together!

1 year of bg12 on gamejolt [bg12 art by @Radical_Rendy ]

#spawnday

Rebuilt. Enhanced. Upgraded. We brought joy to many, but that was long ago. Broken. Fractured. Damaged. In the end, we ended up where we came from.

Art by: @MWaves

Five Nights at Candy's 2: Sugar Rush! is now available!

1 year of Sugar Rush!

I dropped sugar rush 2 exactly a week before i lay down my life for you, now he's dropping director's cut exactly a week after sugar rush 1 year anniversary, it's all connected