-Added specific character sound cues (They now growl their name)
-Added Heartbeat Sound when either Bonnie or Springtrap is really close.
-Changed volumes of different channels.
-Lowered the difficulty by giving the player more time.
-Fixed a bug, where it was possible, that Bonnie could attack the player, if he was hiding from Springtrap.
Next up
art comission.
Path of Kami: The Evolution of the Lore
Have a good Boi
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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