I am happy to say that the changes went well this month.
Changes for V.1.6.0 are
Animation on being damaged and being healed
You can now point and click on a location to move there.
Next month will be another big update. I am intending to actually build the level generator. This will mean the game will finally be on track to being a ‘proper’ rougelike.
I want to say a special thanks to Andy Fishwick for randomly looking over my shoulder and immediatly noticing why the path finding was trying to take a very wierd route.
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