Game
Flag Quest
11 years ago

V.1.7.0


So I had a minor change of plan this month.

Rather then adding procedural generation to the game I have decied to adjust the direction of the game to more of a puzzle system. Where each level is a small challenge where the player will have to defeat a number of enemies or achieve another goal, all working towards a storyline.

So this month we made the world scrollable and increased the default size of the maps.

Fixed a bug in the pathfinding code. and also changed it so that you can move in all 8 directions instead of just 4. (Enemies also path find now)

Next month I am intending to:

  • Add Breakable containers (eg. Vase)

  • Add Wall Objects (purely for aesthetics)

  • Make a level reset if you lose



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So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

"Our work is never over" they said.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Cash Banooca

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669