Game
Flag Quest
11 years ago

V.1.7.0


So I had a minor change of plan this month.

Rather then adding procedural generation to the game I have decied to adjust the direction of the game to more of a puzzle system. Where each level is a small challenge where the player will have to defeat a number of enemies or achieve another goal, all working towards a storyline.

So this month we made the world scrollable and increased the default size of the maps.

Fixed a bug in the pathfinding code. and also changed it so that you can move in all 8 directions instead of just 4. (Enemies also path find now)

Next month I am intending to:

  • Add Breakable containers (eg. Vase)

  • Add Wall Objects (purely for aesthetics)

  • Make a level reset if you lose



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

What you all think

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Terraria

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698