Game
Flag Quest
11 years ago

V.1.7.0


So I had a minor change of plan this month.

Rather then adding procedural generation to the game I have decied to adjust the direction of the game to more of a puzzle system. Where each level is a small challenge where the player will have to defeat a number of enemies or achieve another goal, all working towards a storyline.

So this month we made the world scrollable and increased the default size of the maps.

Fixed a bug in the pathfinding code. and also changed it so that you can move in all 8 directions instead of just 4. (Enemies also path find now)

Next month I am intending to:

  • Add Breakable containers (eg. Vase)

  • Add Wall Objects (purely for aesthetics)

  • Make a level reset if you lose



0 comments

Loading...

Next up

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

Coming Soon...

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?