Game
Flag Quest
11 years ago

V.1.8.0


Last month went well and all of the items I had intended to add have been successfully implemented.

Though Containers do not actually contain anything at the moment.

This month I will be adding

  • Doors which will break when attacked.

  • Making the AI not walk through doors.

  • Making Containers generate Items when they are broken.

And last but not least I will be changing the art size.

I will be moving from a 32 x 32 size tile to a 16 X 16 size tile.

My rational is that it is too easy to make 32 x 32 size tiles look like the thing i want it to.

but I am not good enough to make it look good, so I am hoping that moving to a smaller tile size will force me to improve my pixel art skills.

So see you next month and I hope you enjoy the latest version of Flag Quest.



0 comments

Loading...

Next up

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Showing off player 2 😎

What do you think?

Why walk when you can jump?

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Respect (Only TLOZ Players Will Understand)

ooh yes..

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669