Game
Undertale Template X (by Charles03)
11 months ago

v0.0.2 Update


  • Dialog:

    • ui_dialog:

      • Improved dialog typing logic

        • Now handles parameters more flexibly

        • Fixed some type pacing issues involving dialog modifiers

      • Changed decision dialog modifier from /d to /?

      • New /t dialog modifier for twitching text (observed in battles)

      • New /< dialog modifier for slowing down dialog typing

      • New /> dialog modifier for skipping characters in dialog typing

        • Useful for preventing automatic dialog pauses from certain characters (/n, -, ,, etc.)

      • New speeds parameter to determine dialog speed for each dialog index

      • Dash (-) should now automatically pause dialog

        • That is, when a dialog stutter is detected

      • Renamed message-related parameter and variable names to dialog equivalents

        • Also applies to all objects that refer to ui_dialog

      • Slightly changed text rotation (/r) behavior

      • Realigned the heart select position and text in decision-prompted dialogs

        • Should now more closely resemble the source material

    • ui_b_dialog (still unsure whether to put it here or in the battle section...):

      • Closely derived from ui_dialog for the battle system

      • Stripped down features (e.g. /?, /$ do not work)

  • Menus:

    • Added Cell menu (ui_menu_cell) for phone actions:

      • Opening dimensional boxes for extra inventory slots

      • (WIP) Calling Toriel, or Papyrus and Undyne

        • ...although for for now, or at least this version, they will not pick up

        • Calling Papyrus is also possible through code editing

          • ...but will also lead to the same result

    • Some minor internal code and parameter clean-ups

  • Battle (WIP):

    • Still working on it

    • Only a barely functional mock-up for now

  • Debug:

    • obj_debug:

      • FPS and visibility toggles are now saved between game sessions

      • New [G] key to add 500G

      • New [Tab] key to toggle FPS visibility

        • FPS and FPS bar are now hidden by default

      • New [F9] key to stop all sound

        Note: This does not prevent new sounds from playing.

      • Custom dialog prompt (ui_talk) now prevents triggering debug key behavior

    • obj_mainmenu:

      • Holding cancel inputs while pressing reset should also delete past memories ("file9")

  • Overworld:

    • Updated the sprite for the overworld signs

    • Interaction should no longer occur when menu or cancel inputs are detected beforehand

  • Main menu:

    • "Start" no longer appears instead of "Continue" when restarting the game, after resetting then quitting the game without saving

  • Test rooms (formerly just THE "Test Room"):

    • test_room_base:

      • New starting point for test rooms

      • Only the Test Rooms guide sign is present

    • test_room_sans:

      • New save point for easier development

    • test_room_1:

      • Now dedicated to the dialog box demo sign

      • Updated dialogs to demonstrate:

        • /< dialog modifier behavior

        • speeds dialog behavior

      • Added a consolation prize for dumping WAY too much money (presumably by accident)

    • test_room_2:

      • Now dedicated to the (still WIP) battles

      • New sign to explain each type of encounter triggered by yellow tiles

  • Misc:

    • Updated the default player inventory

      • Certain items are now found in Dimensional Boxes



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