added 3 new rooms
modified 2 rooms
greatly improved conditions for interaction
greatly improved player view
GUI is now completely independent of player view
completely fixed slight shifting background/GUI bug
modified position of slow motion indicator to the lower-right
slightly modified position of manual SAVE/LOAD indicator
added capability in-game to shake in overworld
added interactions for objects
added green SOUL mode
revised the Developer Notice in the startup of the game
added Collinator27 in the Credits (he’s the one helping me with the code btw)
slightly improved collision
fixed collision bug with special “slope” objects
lighter shading of the player sprite in the Mt. Ebott cliff rooms
slightly tweaked forest background
slightly tweaked overworld textbox text position to match UNDERTALE’s
fixed bug related to damage despite missed attack
fixed bug related to UI navigation when pressing up or down keys for targeting enemies
disabled murder toggle when muting is intended
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Demonstration of the spells and their effects :)!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
2d lighting experiment
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