added 3 new rooms
modified 2 rooms
greatly improved conditions for interaction
greatly improved player view
GUI is now completely independent of player view
completely fixed slight shifting background/GUI bug
modified position of slow motion indicator to the lower-right
slightly modified position of manual SAVE/LOAD indicator
added capability in-game to shake in overworld
added interactions for objects
added green SOUL mode
revised the Developer Notice in the startup of the game
added Collinator27 in the Credits (he’s the one helping me with the code btw)
slightly improved collision
fixed collision bug with special “slope” objects
lighter shading of the player sprite in the Mt. Ebott cliff rooms
slightly tweaked forest background
slightly tweaked overworld textbox text position to match UNDERTALE’s
fixed bug related to damage despite missed attack
fixed bug related to UI navigation when pressing up or down keys for targeting enemies
disabled murder toggle when muting is intended
Next up
Runestones: from concept to in-game model🗿
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Alone Together....
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
ooh yes..
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
2 comments