
This is a relatively small update but gameplay feels better with quicker unit movements. Another great improvement that came from player feedback! There’s still some work to do with movement. I’d like to explore showing the path a unit will take, and include more movement types (like hopping for some of the insects!). There’s also some new art for some enemies and skirmish allies.
In this update:
Increased movement animation speed
Fixed the issue with the secondary character panel appearing when self targeting an ability.
Characters no longer clip through ceilings during room transitions if standing on the highest level
New portraits for Marmot Captive, Muskrat Raider (skirmish ally), and Muskrat (foe).

Thanks for your support and feedback!
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