As we told you today (even if a bit later), we’re releasing Level 5 of the game. In this version, it will be available as soon as you reach Level 4.
Keep in mind that it’s in a very early state due to the whole system we’ve been trying to build. Let me explain it better: this level will serve as the template for the Custom Night. Yes, we can confirm that the game will have a Custom Night, but we don’t want to simply make enemies faster depending on the difficulty. Instead, when they reach certain levels, they will learn and behave in different ways. For example, if you set Mangle to difficulty 15 or higher, you won’t just face Mangle, but also her clone, “Phantom Mangle”, meaning both at the same time. We believe this will give the game a unique twist compared to other FNAF-style titles.
I’d also like to add that from now on we will start releasing more frequent updates related to Level 5 to push its development forward. This way you’ll be able to follow its evolution through the changelogs and try out the new changes yourselves.
However, we kindly ask that you don’t submit bug reports about Level 5, because we already know it’s very unstable. If you want to talk about anything related to Level 5, please use our official Discord.










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