Next up
V0.4.0
-New Handling
-Track Details
-Currency System
-New Car (Vistina R4)
-2 New Body Kits For The Synic EKI
-Changed A.I. Behavior (Experimental)
-New Car Shader
Join my Discord server to stay up to date.
V0.5.0
-Updated Mechanics
-Save/Load System (Beta)
-Aqua Highway is entirely remodeled
-Added shading to the maps
-New Car: Eclipse T6
-Updated A.I.
-Nitro pads are un-scrapped with a different role
V0.6.0
-New Location: Octane Peaks (Beta)
-1 New bodykit for the Eclipse T6
-Units and camera options
-Re-baked shaders on Aqua Highway
-Fixed reverse gear glitch
V0.2.0 is nearly done but not near enough.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.












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