Fixed: A bug with Dora getting stuck against her hallucination body if you jump on top of it, then jump off a few moments later to break her AI.
Fixed: The Backpack having no collision. Looked awkward how you can just phase into it.
Fixed: A bug with Dora getting stuck against her hallucination body if you jump on top of it, then jump off a few moments later to break her AI.
Fixed: The Backpack having no collision. Looked awkward how you can just phase into it.
There was a quest??? I'm blind. Anyway, I remember first discovering FNAF when it first debuted on Steam Greenlight way back! I was so hyped when I saw the trailer and I was not disappointed when I saw Markiplier play the demo. Good times.
Seeing this was such a surprise! To all the new people following me, hellooooo please enjoy your stay. I post a lot of goofy stuff and release the occasional game on here. Hope you like em'!
Planning on giving the rest of the Platypus Pines maps some much needed visual love after the last map rework for Dave.EXE. I hope to bring more visual beauty to this game in time for the Steam release later this year/next year!
Had a lot of fun redesigning The First for Dave.EXE's last update (her original model was the one used in Doomy in the Roomy back in 2020). Would love to try doing this again for another enemy that may need it in the future!
Planning on implementing the new Charms system to Dave.EXE. You'll be able to buy and equip two types of charms. One which is your primary strong charm and the secondary which will be a more supportive type charm!
2 comments