Game
FTD
4 years ago

V1.0.19 More optimization and messages fixed also navigation mesh issue for towers has been updated. Range finder now moved to Construct object to save on spawning its own actor on Hover over menu and destroying on un-hover.




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Coming next, display of damage to monsters will now show amount as a floating value above the monster. Updates to backend in Character sheet, also changes to UI for display of buffs/debuffs of weapons and armour.

v1.0.17 Skills now removed from early levels, early optimization implemented. Levels 4 and 5 included. Shielding monsters mechanic in game but not in early levels. Starting Gold now reflects economy in normal gameplay. Comment and Enjoy.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area