Game
Mario's Funhouse: Deluxe (Non-Profit)
4 months ago

V1.1.2 is out. If you didn't see the last post, here's a reposted rundown of what was changed.


Character Changes

  • Mario, Luigi, and Yellow Toad have had 2 extra seconds added to their movement times.

  • 3 extra seconds have been added to Blue Toad's movement time.

  • Increased Yellow Toad's descent rate. (from -1 steps to -3 steps.)

Features

  • Reworked saving system, it should hopefully be better now.

  • Added a "DEL" button the menu. BE VERY CAREFUL OF THIS BUTTON, IT ERASES YOUR PROGRESS.

  • Tweaked 5/0 mode secret.

  • Tweaked all max mode - it now counts as it's own night.

General Changes

  • You can no longer access Custom Night if you have not beaten all-out mode.

  • Shocker cooldowns decreased slightly, excluding emergency shocker. (from 12.5 > 10.5)

  • Nights shortened slighty, half hours are now 35 seconds instead of 40.

  • B0WS3R's AI script now disables all characters after determining his AI value in custom night instead of each character on their own.

Visual Changes

  • Both dungeon cameras are no longer pitch black.

  • Fixed B0WS3R's camera X position not being 0. (I don't know how I never noticed this before.)



0 comments

Loading...

Next up

watch your head

here's your last teaser, probably for today.

I got bored here's MFHD style Mr. Virtual

Workin on it

I'm still alive.

I didn't replace Luigi's side view when I released the game, so in the patch all his side profiles will be replaced

I haven't posted a drawing in a bit (or drawn) but I drew my milestone 4 skin awhile ago so here you go

No, this isn't actually for anything, it's part of a concept

new bug, yay 💔

new level determination script

probably not the most efficient but whatev