V1.1.0
Added completion stars for Crashout and Crashout All Modifiers on the Custom Hour screen
Playing an incorrect note will play a miss sound
The game will now acknowledge if you beat an hour without playing any incorrect notes
Beating a challenge, Crashout, or Crashout All Modifiers without playing an incorrect note will grant you a special completion star
Tweaked all the challenges and added a 5th challenge so that every modifier is represented in each of the challenges
The unlocks for each challenge has been changed so they're just the same as the modifiers that challenge has
Added a pop-up during Challenge 2 explaining how Eppy Bash works
Replaced a song for a certain modifier to use an original one instead (Thanks @Bop__ !)
Made several parts of the game unlocked at earlier times
Extras are now unlocked after beating Hour 2 instead of Crashout
The Custom Hour Modifiers are unlocked from the start instead of being locked behind Crashout
Pressing "R" during an hour will reset the hour
Added a proper way to reset save data by holding backspace on the menu
Added a version number on the hour select menu
Beating an already-previously beaten challenge no longer improperly unlocks the next one
The text for beating Crashout All Modifiers now properly says all modifiers instead of all challenges
Removed left-over debug keys
The game no longer immediately tries to update your save data upon opening the game
This means you can no longer lose some of your save data when closing the game shortly after opening it
Fixed typos
v1.1.1
The Crashout Completion stars properly show up if you beat them without doing incorrect notes
Clicking the arrow under the hour select no longer sets the hour to 3 and lets you immediately see the cutscene for beating Crashout All Modifiers
v1.1.2
Clicking Kat instead of the reticle properly uses up the paper
You can no longer use any object to hit Kat no matter his state if Insomnia is on
v1.1.3
The Crashout Completion stars properly show up if you beat them without doing incorrect notes (again, v1.1.2 was built on v1.1.0 initially and this broke. the other bug was unaffected though)
Challenge 5's completion state saves properly
Modifiers are now loaded based on the completion state of the challenges, which means the state of all the modifiers no longer gets shuffled around when reopening the game
Opening the modifiers menu no longer resets the modifiers
The Crashout stars are properly saved, however due to how they are being saved now you'll have to rebeat it to get the stars. Sorry!
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