Quest log:
-I hate the thing…so I tend to forget it’s there…
-Text for the Level 50 dungeon updated to new requirements.
-Darkside category hidden.
-Text added to all 3 dungeons about the new guide challenges.
Censorship:
-Because I want to knock the game’s rating down a little…an “Uncensored” switch has been created that will block off some things unless it’s turned on (no way in game to do that, I have to change a common event to trigger it).
-Things blocked
—Darkside
—Beacon’s Faculty Lounge
—Amethyst’s aggressive versions
-Things changed
—Audry’s events with Jaune’s TF (minor dialogue changes)
—Olivia’s events with Jaune’s TF (surprisingly small changes)
Dungeons:
-Floor skip added to bad guys dungeon…defeat a boss group 3 times, next time through you can skip the individual fights (same as good guys and master dungeons).
—Variables newly added…no (consistent) way to count previous wins.
-New guides appear after defeating the final team of that dungeon 5 times (count IS retroactive on good guys and master dungeons).
—Ask who they are…and they’ll offer to fight you…good luck.
—Strategy notes appear in the lobbies when the new guides arrive.
Bugs:
-The description of Wisp’s reward from Team WILD Lv50 was wrong in 2/3 versions (would only have been right if you were maining angel form Deeda).
—“Rainbow +2” was changed to “Rainbow Bright” a while back…only the description was wrong (Velvet’s version is still “Holo-Rainbow +2”).
General:
-Strategy note added for Rona Lv50 (master dungeon).
Enemies:
-Minerva (all levels) now uses “Hyper Spin” instead of “Counter”
Weapons:
-Gugnir II (Minerva) now has “Hyper Spin”…a defensive technique that only restores 500 aura, but gives +75% melee counter and ranged evasion.
Armors:
-“Shield Piercer” is now known as “Shield Render”…all associated skills changed…now also removes 10,000 points worth of barrier.
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