Game
[SM4LL] IceCream CATCH!

1 month ago

[V1.2.0] MAGICAL & UPGRADING [FINAL UPDATE] - 11/08/2024


After over 4 months working on it, IceCream CATCH! has finally reached its final update, it was alot of fun working on this project, but we have to move on to the next games (which you can see on https://arcade.tophatgames.net, IF you are on the desktop).

If you want to see this game alot more expanded and more "complete", you can share this project, once this SM4LL, just like any other SM4LL experiement I've done and will do, will turn into a B1G, which is a SM4LL Experiment turning into a single full-release game, stopping being just a experiment and turning into a potential game to Steam.

NEW

  • New Upgreams and Magicreams

    • "Glutto", "Hermes", "Sloth" and "Zeus" are the four upgreams, these have a 12.5% of replacing a icecream.

    • "Sisyphus", "Chronos" and "Helius" are the three magicreams, each have a unique percentage of replacing a icecream after 300 points. Sisyphus has 1/500 or 0.2%, Chronos has 1/3500 or 0.028% and Helius has 1/750 or 0.13%.

  • Chronos is guaranted to appear at these scores

    • 10.000, 25.000, 30.000, 45.000, 50.000, 65.000, 70.000, 85.000 and 90.000.

  • New events: Big Icecreams and STUPID RATS!

  • Added little effect for the Magicreams and when icecreams fall out

  • Added white trail effect and shrinkering effect to falling icecreams

  • Created a unique cone appearence for Fat Boy (I forgot it when I created him)

CHANGES

  • 69 IceCreams achievement is now a silver-rank achievement.

  • Buffed player default speed from 13 to 15

  • Buffed player default eating speed from 0.2 to 0.24

  • Decreased default cooldown for icecreams

PATCHES

  • Patched Golden F's from Frenzy Modes being off the golden shelf after you reach your last 33th Frenzy Mode

  • Patched again the hover effect on the Achievements button

  • Patched the Final Time not being updated after the first run



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