Game
Five Nights in Anime: Rebooted
2 months ago

V1.2 "Ringleader" Patch Notes


  • Night 3 Added

  • ??? Added

  • Character AI slightly reworked

  • Character speed increased on all nights

  • Added ability to stall Foxy and ??? by watching them on the cameras

  • Foxy run audio removed

  • Foxy now takes an extra second to reach the door

  • Camera interrupt static reworked

  • Fixed Foxy jumpscaring player while already being jumpscared by another character

  • Updated camera button visuals

  • Updated positions of camera buttons

  • Updated night transition screen

  • Updated main menu theme (again)

  • Fixed Main Stage camera bugging when under a certain circumstance

  • Fixed door control sprites not displaying the "powerout" versions during powerout

  • Foxy now waits to run on her 3rd phase instead of her 4th if Bonnie is in the hall

  • Added door sounds for characters

1


7 comments

Loading...

Next up

Watch the vents!

What could this be?

Dev Update #1

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.