I mainly changed (and Improved) Plot Generation
Here is a comparison with Seed 0 (Look the Images)
First image is before v2.1.0
Second image is after v2.1.0
-- Additions/Improvements --
Added Explorer's Mode, now you can play without Baldi
Now the Baldi Slap Indicator will hide earlier when Baldi is too far away
Slap Indicator now updates it's position when pausing and resuming the game
Improvements with Plot Generation
Now there are special plots outside the map which rooms can spawn
-- Adjustments/Removed --
Changes on the size of maps (this may affect all seeds)
Removed the function which adds a forced dead end inside the big room, due to being useless now
-- Bug Fixes --
Fixed a glitch where faculty rooms could spawn doors in invalid places (ex. In front of a desk)
Faculty Rooms could connect to mystery rooms
Fixed a glitch that seeds with more than 1 bigroom had a chance of having only one entrance instead of 2 in one bigroom
Now Big Rooms won't spawn doors which aren't opposite, only if they spawn in corners
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