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I forgot to measure maxed MPbar length when all MP extensions are collected before. It was too long and covered spell icon so I had to shorten it. These new shots show shortened starting MPbar for Magito and Dukuro.
Tough turret to crack? just burn them with fire!
Back to working on this game, I've completed custom select screen, here's how it looks:
For #BatNIght, I choose Crobat from Pokemon. I raised this bat from Zubat to Golbat then Crobat so I could give FLY skill to him.
Finally I got time to change one of enemies sprites, check 1st shot to see the new look. 2nd shot shows new blocker enemy (just blocks your path)
Lately I'm busy working on Puzzle Puss. However, while creating new background set for that game, I decided to update front layers. Left shot shows new one while right shot shows old one.
I've animated select screen to make it not plain and looks cool!
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:
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