It's been a hot minute since I last posted, and a lot of you are upset, worried, concerned, and any other synonym, for Jevilswap and the current status of the project.
Tldr: the games still doing great development wise, and I'm not just saying that to say that. I'll go into more of what I mean throughout this "devlog", while trying not to regurgitate what I might've said in the past.
Quick lil' "me" update
Without going too much into it (cuz I frankly can't), I just recently became a member of the United States Space Force. Thought it'd be cool, plus there's job oppertunities with Nasa, which has always been something I've been interested in career-wise for a while now.
Last 2 months have been hell (training isn't fun) but having access to a computer so I can code, as well as being around cool ass people who share interests (actually met someone IRL who knew what Jevilswap was LOL), I'd lowkey say my mental state is way better than its ever been. Been eating healthier, got more physically fit, and have been setting aside more time to enjoy myself. It's nice.
I've kinda just left social media in general, so outside of here and maybe the occasional Twitter post that gets 7 likes, don't expect to see me being super active haha.
I don't think my new career is gonna inhibit Jevilswap's development as much as I thought it would. There's a lot of downtime for me to squeeze in some coding here and there, and I'm taking stuff step by step to make sure I don't burn myself out.
Anyways, enough dodging the subject...
Where's Jevilswap?
While I was gone, I did put Jevilswap on silent hiatus. Don't worry, it was only for the 2 or so months I was gone, but now it's back to basically the same pace it was at before I left. (Which is a steady pace. Felt the need to clarify.)

The primary reason I avoid posting stuff is because we're currently developing an experience no other fangame can offer. I've spent the better part of half a year now just figuring out how the heck the story is gonna play out or tie together, and I think we got something special on our hands.
Writing from the ground up has really helped me create an engaging story that's different enough from Undertale's or other fangames, while keeping the more ambitious elements within the realm of possibility (to create, I mean.)
I don't want this to be "just another Undertale fangame", and that isn't to belittle other projects. Every fangame is designed in their own way, with their own stories to tell and own missions, but Jevilswap's mission is to be more than the status quo, and really push the boundaries of what it means to be a "fangame", potentially changing people's perspective on what they can do with their own creativity.
Screenshots
Primary reason I don't show off progress anymore is because I don't wanna spoil anything! I really want it to be impactful to show the glowup from what the project was, to what it's become. But with that being said, I'll try to show off a few screenshot to try and satisfy your cravings.







(That last image is just some funny concept art I wanted to share, the others are all gameplay screenshots.)
Well, I kinda just spitballed a bunch of seemingly unrelated images at you, and for good reason! I don't wanna explain any of this because I feel if I do, I'll spoil a bunch of shit... So I'll leave the speculation up to you as to what they all mean.
Future updates, current progress
I do sincerely hope this is the last update before the demo's release. For some reason I doubt that'll be the case, so I'm not making any promises there...
The full game's story is basically complete, only some missing parts here and there, as well as 2 of the endings being kinda vaguely written. Demo wise, we have everything written out already with the exception of dialog. All of the events that you'll experience have been planned out, and most of them are already fully programmed, animated, and written out.
(Honestly though, I probably need to finish compiling everything into a single document... I have everything written on scattered notes like I'm Slenderman or some shit.)

The demo only has a story encounter and a few cutscenes, as well as making adjustments to the way the gameplay operates. It's still missing some gameplay features, but mechanically everything's complete already, and has been for a hot minute.
We've already begun making concepts, music, and assets for the next area! Lot of good things happening on that front, and basically all of us couldn't be more excited to finish Old Home to go full throttle on that chapter of the game.
We've also been taking advantage of our new story to redesign the cast, so expect to see new designs of each characters appearance, from minor differences to complete overhauls. (Don't worry, Happstablook's already perfect, they haven't changed too much... <3)
In conclusion
Well, sorry this update wasn't super crazy or nothing, and it was kinda out of the blue. Honestly didn't expect people to be as excited for the game as it is considering how quiet it's been, so I'm grateful for those who are choosing to stick around. It'll be worth it, trust.
Hope that we can get a release out sometime in the future, so look forward to that! I have a few hills I'm slowly climbing up, but once I'm over those, I think I'll be able to begin proper playtesting of the experience as a whole, rather than testing just parts like I've been doing.
Gonna wrap this up by thanking y'all for sticking around. I appreciate it a lot, and am excited to finally deliver the experience I want people to have. This project's kinda a representation of myself, so I hope that it is recieved well when it drops.

Jallum out!
- Jevilhumor, on behalf of the Jevilswap Team
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