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Spell casting 102 So I have added spell particle collision detection and I have also added more spell variety. And in process of that it didn’t lose too much performance. Fire bolt Fire rain: Nova: Energy ray: Dark flame:
Spell casting 101 I have started to work on battle system so I have created my first spell casting animations for creatures.
Map generation Perlin noise composited with some gradients and rotating generation space creates this:
Sinner souls Damned souls appeared in caves soon time will come to catch them and torment them for eternity.
I had concept for catching units by hand that shaters reality and pulls units into pocket dimmension.
Pointless battle I have put spell casting animations inside game engine I still have to work out damage system but this his how it looks now: I will have to also find a way to differentiate characters fraction.
Shadow dweller Pigmey
Battle chaos I have added factions banners to identify characters affiliation. I have also taught them to make some basic movements including wall climbing. Next step I will add pathfinding so they could start making more advanced maneuvers.
Parallax secrets
Burn those veggies! Now lava interacts with some less durable vegetation and destroys it on collision.
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