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Veredilia: The Sacred Forest
5 years ago

Vancouver Finished!


It took me a month and a half, but I finally did it. Check this out!



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Coming soon to HTI's Indie'd 2023...

Messed around in the game and did some infinites with Toronto. Should infinites be kept in?

#veredilia #gamemakerstudio2 #indiegame #devlog #pixelart #furry

I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?

#indiegame #indiedev #gamemakerstudio2 #pixelart #furrygame #sonicinspired

Do you choose the red or the blue path? In the Coal Mine Foundry, your decisions greatly affect which path you take. Here, it can be the difference between life and death.

#veredilia #indiedev #indiegame #gamemakerstudio2 #devlog #gamedev

Releasing the source code for my old Sonic fan games

Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.

#veredilia #indiegame #devlog #gamemakerstudio2

Unleash the powers of wind and speed with Rein the Caribou in Veredilia: The Sacred Forest!

Devastate your enemies with stylish wind blade combos that will send them flying to their bloody demise.

Wishlist on Steam: https://store.steampowered.com/app/3609380/Veredilia_The_Sacred_…

Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.

#indiegame #indiedev #gamedev #devlog #gamemakerstudio2 #furry #pixelart

While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip

#indiegame #gamedev #devlog #gamemakerstudio2 #furry #pixelart #sonic #mortalkombat

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