Game
Sonic the Hedgehog Project Immortality
2 months ago

Ver 0.1.2 Update


  1. Fixed a bug that would occur where the drowning theme continues to play at the end of the sonic part

  2. Fixed the bug where sonic would start his special stage in his super forms color palette

  3. Amy can no longer move left or right while charging up a spindash

  4. Amy's run animation now plays faster

  5. Fixed a bug where rings in Unknown Zone would not be collected

  6. Fixed a bug where a attack in the Metal Sonic boss fight would not work

  7. Hopefully fixed the bug that caused a softlock in Amy's special stage ( that issue was found by Duncachi when he streamed the game yesterday )

  8. Added the ability to skip to the Amy section from the warning screen

  9. Fixed issue where Amy's special stage would stay stuck when time was up



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Out of context image from the start of the Tails part

I know I said last post would be the last one. But I just wanted to say that demo 3 will include some updates to the sonic and amy sections. ( Image is of a resprite of the end of the sonic section )

For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1

Ok, last post on this game for a while ( Also this will be Tails first stage )

What happened here?

Also a little update to the warning screen ( It now clarifies more of the games content, a majority of which have been in the past demos )

The Amy demo is now at around 75% complete. The image above gives a rough estimation of when it will be done. Also brightening the image shows a teaser to one of the TWO outcomes you can get in Amy's rout.

Progressing very slowly. Also here are a few comparisons of the current stuff with the updated stuff that the tails demo will include.

Ok something is wrong here.

Anyway back to work...