Game
Time Will Tell
7 years ago

Version 0.1.1


This release contains small bugfixes as well as a way to access a currently unfinished cave! Also: SOUND EFFECTS!!!

Full list of changes
-Added sound effects to the majority of the game
-Fixed a bunch of bugs, most notably, a bug that allows you to float in the air while attempting to ride a boat.
-[X] opens a pause menu on the overworld
-Added a secret on top of Simon’s cave. :P
-Added Tenderlomos
-The player now starts with three apples in their inventory (may be removed).
-Added a lot of secret features accessed through indev.txt



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Shuiro Haname. #Commission

Commission for @ShuHaname

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

I made a small jungle house.