Game
Maximum Madness
10 years ago

version 0.1.1 (minor bug fix)

A little problem with destroyed turret has been fixed.




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The development of this game has begun on 2016. It was the year 'Pokémon GO' has been released and smombies crowded everywhere in town.

Though it's too late to take advantage of the boom, the complete version is finally released!

Long time no see! Version 1.5.1 is released!

Beta 0.2.0 is released !!

NEW FEATURES :

- Saving a game is now available

- New inventory system is implemented

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

not the greatest house, but it's a house! :D

Some Shadow boss fight gameplay 👾

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM