Game
Dignhack
12 years ago

Version 0.2.1


So I decided on the name Dignhack, mostly because it consists of 8 characters. And a new distribution is out, where gameplay makes somewhat more sense! These are the changes:

  • Wrote a readme file and added quick keyboard help.

  • Added the troll, an enemy that can dig.

  • Added archery!

  • Traps and arrows can now be made from gold (don’t complain about the non-realism!).

  • The stat/levelling system works OK now. With some practice, players should be able to get far (although the game is still perpetual).

  • Some graphical bugfixes



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Subscribe to technoblade

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?