Game
StaudSoft's Synthetic World
12 years ago

Version 0.2: It's finally a game!


Hey, it’s been a long time since my last news. But I can tell you that I have done a lot of things. It’s finally a real game!

RPG System

  • You will now get experience points when you dig or kill an enemy.

  • This experience points can be invested into new abilities which are necessary if you want to dig certain materials or build complex structures.

  • Technology levels (middleage, 20th century technology, …).

Monster

  • Yes I have monsters now.

  • They are dangerous day and night. If you want to wander around you have to fight your way through them

  • The player starts in a save zone without any monsters

Player

  • You can finally die (fall damage, under water, monsters)

  • At the moment the health regenerates automatically. I am thinking about whether I should change this.

  • If you die you will drop a backpack with all your stuff. This can be collected later.

  • Weapons: Simple stick, knife, sword and pistole.

Particle System

  • I have now fire effects.

  • If you go into a forest particles are floating around.

Rendering:

  • A huge amount of light sources with shadows can be placed into the landscape. The rendering quality is adjusted if you place too many lights.

Unique Game:

  • Sorry, no pickaxe, shovel any more! Instead I will add a system which is similar to pixel drawing programs.

In the next weeks I will do playtesting and balancing.



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