Game
The Demigod Project
5 years ago

Version 0.6 Uploaded. Changelog Below:


-Camera is now mouse-locked rather than World of Warcraft style.

-All doors & Ladders now work.

-Added details & props to the cabins and common area.

-Medusa's petrify attack now has a particle effect.

-Changed all ranged attacks to not go through walls & not penetrate multiple characters.

-Fixed: forward and backward player jumping animations.

-Fixed(Sort-Of): Infinite falling state glitch. Gave player slight(0.05X) movement speed while falling to be able to get un-stuck.



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Version 0.8 Uploaded. Changelog Below:

I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

Version 0.9 Uploaded. Changelog Below:

Some new camp store additions to spend your hard earned Drachma on.

Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Runestones: from concept to in-game model๐Ÿ—ฟ