Game
The Demigod Project
5 years ago

Version 0.6 Uploaded. Changelog Below:


-Camera is now mouse-locked rather than World of Warcraft style.

-All doors & Ladders now work.

-Added details & props to the cabins and common area.

-Medusa's petrify attack now has a particle effect.

-Changed all ranged attacks to not go through walls & not penetrate multiple characters.

-Fixed: forward and backward player jumping animations.

-Fixed(Sort-Of): Infinite falling state glitch. Gave player slight(0.05X) movement speed while falling to be able to get un-stuck.



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Version 0.8 Uploaded. Changelog Below:

Some new camp store additions to spend your hard earned Drachma on.

Version 0.9 Uploaded. Changelog Below:

Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

We are under attack!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi

Runestones: from concept to in-game model🗿