Game
The Demigod Project
5 years ago

Version 0.7 Uploaded. Changelog Below:


-Added Sound Effects to Doors

-Made Stable Gates on side of Stable Work

-Made Door on Shed Work

-Added Light to Shed

-Added new Arena Model

-Update NavMesh to account for Doors opening/closing

-Update NavMesh to make 'StandardHumaniod' NPCs capable of climbing ladders

-Made backwards/sideways swimming 1/4 the speed of swimming forward.

-Sideways and Backward running/walking is now 75% slower.

-NPCs now always choose the closest valid target

-Reduced Demigod Audio Range

-Added Welcome Message to Camp

-Added Dialog System and gave NPCs all dialog.

-Added Luke in the Combat Arena

-Added Selena outside the Stables



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Version 0.9 Uploaded. Changelog Below:

Just received the new arena model and added it to 0.7 Looking forward to programming the arena minigame!

Some new camp store additions to spend your hard earned Drachma on.

Version 0.8 Uploaded. Changelog Below:

I've been commissioning a 3D Artist to make cabin models one by one, of which 2 are complete. I am a programmer so I'm no good with modeling. In the future, look forward all 12 unique cabins. Also, a sneak peak of the new dining pavilion and camp store.

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.