Added a section of the menu where you can read about each characters AI in more detail. You can only read about a character once you reach the night they first start appearing on.
Added 3 stars on the main menu. 1 for beating night 5, 1 for beating night 6, and the last one for beating 20/20/20/20/20/20/20 mode. (which I don't even think is humanly possible lmao) Note that if you've already beaten Night 6, you might have to beat it again for the star to appear.
Improved some graphics and animations.
Nerfed some of the custom night challenges.
Just like all the other characters, Fat Albert's brightness now changes depending on the room he's in.
R2D2's jumpscare sound effect is no longer really quiet.
Fixed a bug which caused the camera effects to freeze upon getting jumpscared.
Fixed bug which let you win the night during a jumpscare.
Fixed a bug where characters in the doorways would instantly disappear without an animation if the power ran out or a jumpscare happened.
Fixed a bug where the power outage music would keep playing if you beat the night with the power out.
Fixed multiple other extremely minor bugs that I don't feel like mentioning.
Next up
New Game Mode coming soon!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Path of Kami: The Evolution of the Lore
I-Buki
Mio-Da!
Ibuki Mioda!
Alone Together....
not the greatest house, but it's a house! :D
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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