Game
Heroes Tactics - Fire Emblem
2 days ago

Version 1.0.2 patch notes

Balance adjustments and bug correction.


Gun Hit Rates

  • ⬆️ Increased Minigun (Jinx's weapon) Hit Rate from 65 to 75.

  • ⬆️ Increased Handgun (Jinx and Jill weapon) Hit Rate from 75 to 80.

  • ⬆️ Increased Albert-01 (Wesker's weapon) Hit Rate from 75 to 80.

  • ⬆️ Increased Assault Rifle (Nathan and Soldier weapon) Hit Rate from 80 to 85.

  • ⬆️ Increase Shot Gun (Nathan's weapon) Hit Rate from 90 to 95.

  • ⬆️ Increased Dual Pistols (Lara's weapon) Hit Rate from 75 to 80.

Jill

  • ⬆️ Buffed Jill’s personal skill, STARS training.

    • Ver 1.0.1: from "Grants Avoid +15 if HP <= 50%."

    • Ver 1.0.2: "Grants Hit/Avoid +15 if HP <= 50%."

Ezio

  • ⬆️ Increased Ezio’s spd from 32 to 34.

Lunafreya

  • ⬆️ Changed Lunafreya’s personal skill, Oracle.

    • Ver 1.0.1: "When unit heals an ally, cures all debuffs and statut conditions."

    • Ver 1.0.2: "When unit heals an ally, cures all debuffs and grants Def/Res +3 for 1 turn."

Makoto

  • ⬆️ Increased Makoto’s Spd from 26 to 29.

Noah

  • ⬆️ Increased Noah’s Def and Res from 18/14 to 20/16.

Soldier

  • Decreased L96A1 from 3-7 to 3-5. The Hit Rate now drops by 15 (resp. 30) at 4 (resp. 5) range.

  • Increased cost from 5 to 6.

Evie

  • Replaced Evie’s skill Shurikenfaire with Lethality.

N

  • Increased N’s cost from 6 to 7.

Shulk

  • Monado arts cannot be spammed anymore; everytime Shulk uses an art, he has to enter a battle to fill up the Monado gauge again. Does not apply to enemy Shulk, who will continue to spam Monado arts every turn.

Link

  • ⬆️ Changed Link’s personal skill, Tri Force (C).

    • Ver 1.0.1: "If foe's Str > unit's Str, grants Hit/Avoid +10."

    • Ver 1.0.2: "If foe's Str > unit's Str, dmg received -3, dmg inflicted +3."

  • ⬆️ Changed Link’s Master Sword :

    • Ver 1.0.1: "If HP is full, inflicts 3 more damage."

    • Ver 1.0.2: "If HP is full, unit counter attacks regardless of foe’s range."

  • ⬆️ Increased Link’s Res from 14 to 18.

  • ⬆️ Decreased Link’s Str from 29 to 28 to make his personal skill more reliable (lots of foes have 29 Str in Normal mode).

War and Death

  • Changed the way Chaotic form functions.

    • Ver 1.0.1: War and Death transformed into chaotic form every three turns.

    • Ver 1.0.2: War and Death now have a Chaos Gauge above their healthbar, that is filled by dealing damage to foes. As turn starts, if Chaos Gauge is full, they transform into chaotic form. When you fill up the Chaos Gauge, position well with Canto to make full use of the Chaotic form the following turn.

    • In addition, the stat boosts from Chaotic form are now +5 instead of +4.

Sans

  • ⬆️ Increase Might (resp. Hit) of Bone Attack from 19 (resp. 65) to 21 (resp. 75).

El Donté

  • Changed the effect of El Donté’s personal skill, Nephilim.

    • Ver 1.0.1: "Every 3 turns, foes within a 3 tiles radius suffer Spd -6 at the start of unit's phase."

    • Ver 1.0.2: "Performing a critical hit, a dodge, dealing or inflicting damage fills the Style Gauge. Once full, foes within a 3 tiles radius suffer Spd -6."

Vattic

  • Decreased the range of Possession from 1-6 to 1-5.

Maps

  • Chapter 7 : Vattic is now free to move, spawn positions have been changed.

  • Chapter 14 : Makoto now has Keen Intuition instead of Tome Critical +10.

Miscellaneous

  • ✅ Modified the description of Monado Eater, which was badly displayed.

  • ✅ Fixed a bug where the game could crash during the tutorial.

  • ✅ Corrected an issue where some weapons did not interact properly with the weapon triangle.

  • ✅ Corrected an issue where passive skills (like Tactical Advise, Aeon Arcana…) did not apply their effect under certain circumptances.

  • ✅ Corrected an issue where a unit that triggered battle against a wielder of an hidden blade did not perform a follow-up attack.



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