Added a downloadable version of the game for Linux. Please note that I do not own a Linux device, so I'm not completely sure if it fully works or not. If it doesn't then please let me know.
Added a jumpscare button to the character AI description menu, which obviously plays the character's jumpscare if clicked.
Added g-g-GOLBEN QUADINAROS to the title screen as an easter egg.
You can now click on the SpongeBob Balloon in the office, and he'll say, "I'm SpongeBob" how riveting.
The 6:AM text for beating a night now has a rainbow effect, wow wow wow wow wow.
Fat Albert's Meter no longer instantly disappears and reappears with no animation if you close or open the cameras while you're watching the room he's in.
Fixed a massive bug which caused the game to lag like crazy and eventually crash if you repeatedly went in and out of the character AI descriptions menu.
I also fixed a few very minor bugs that I don't feel like mentioning.
Next up
New Game Mode coming soon!
Path of Kami: The Evolution of the Lore
Family band complete!
Strange Umbrella
Showing off player 2 ๐
What do you think?
a drawing I did because I was bored๐ช. But I love how it turned out.๐
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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