Game
The Return To Freddy's Classic Recoded
8 months ago

Version 1.0.3 Released


Version 1.0.3 Change Log:

NEW CHARACTER:

- Added a new not-so-secret character with a new mechanic to night 8. After completing night 8, this character will become avaible forever in the custom night menu (reminder, night 8 is accessed by repeatedly hovering over the continue button in the main menu until it shows the number 8. You must have completed max mode of night 7 in order for it to show)

NEW STUFF:

- Added an endless mode in the custom night menu

- Foxy can now take an alternate path if the left door is closed

- Added a settings menu

CUSTOM NIGHT MENU CHANGES:

- Added Set Max, Randomize AI and Adjust Global AI buttons

- The animatronic icons are now dark at 0 ai like in FNaF 2

- Improved clicking and number scrolling logic

- Improved the font of the "Marionette" and "Sugar" words

- You can now exit the custom night menu by pressing "crtl"

FIXES:

- Updated the credits to include Emil Macko

- Corrected a bug where the phone call from the intro cutscene would still play during the Foxy easter egg screen

- Added the previously missing blip and signal interrupted sound that play after Golden Freddy's jumpscare

- Corrected HUE of darkness so it's no longer red

- Fixed static sound loop in the Main Menu

- All audio problems should be taken care of now (report if you still encounter any)

- Fixed a bug where Shadow Dug shows as Balloon Boy during the fade in

- Added the camera room names

QUALITY OF LIFE CHANGES:

- Added smooth transitions for various things and some inspired by TRTF 2 Reworked

- You can now either press enter or click anywhere to skip the warning and newspaper screen

- Added night selection arrows for nights 1-5

- You can now hold enter to skip the intro cutscene

- The showstage animatronics no longer need to be activated by the Puppet on night 7 in order to move

- The camera button is no longer visible when an animatronic's in the office

- Added flickering to the door lights

- Improved scrolling and panel hitbox logic for Windowed Mode

- You can now put on the mask during the camera flip down animation

- You can now open the camera during the mask flip up animation

- Added honk to the afternight sequences

- Added an error sound for attempting to use the flashlight when it's out of power

- Added a new error sound for attempting to use the flashlight in invalid rooms

- The flashlight can no longer be turned on and waste power in invalid rooms

- Tha game now uses Direct 3D 11 and latest Clickteam Fusion version which hopefully means it runs better

OTHER CHANGES:

- Updated the game's logo to match the FNaF 2 font

- The credits now only display when hovering the "Credits/Info" text

- Added movement to the mask and ambience in the afternight sequences

DEVELOPER NOTE:

So unfortunately guys, this update does not include the previously planned menu where you would've been able to pick sprites that differ in the original versions of TRTF or enable legacy bugs. This would have included being able to turn off the newly added smooth transitions for those who would have preferred a more authentic feel. Because of this, the older version of TRTF 1 Recoded will remain avaible on this page until these things get added, whenever that may be. All of this being said, also be on the lookout for bugs because some of the things added were a bit complex, and while I catched and fixed many bugs myself, there could be more. But general feedback would be appreciated too. I hope you have fun with the new character!


To get the update, redownload the game.

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