Game
Crazy Cattle 3D: HD REMASTER
8 months ago

Version 1.1.0.1 Changelog


Windows:
-Fixed motion blur not working on some computers.

-Ray Tracing is now Supported for RTX 30 Series Cards.

-Fixed Snow Particles not rendering on some computers.

-Added Embed PCK Support.

Android:

-Added OpenGL Support.

-Game crashing while loading a level is now fixed.

-Compiled the game in gl_compatibility.

Linux:

-Added Motion Blur.

-Added Embed PCK Support.

-Fixed rendering bugs.



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bear5 next to a fucking random called "freddy fazbear"

We've just started the Playtesting/Beta Testing campaign!

we found the old freddy model we used‎

im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

mr william please get your hand out of my door thank you just kidding, another devlog.

#devruary how do we plan a game?

we simply just get along on the team, do some sketches, concepts, plan the ideas, we all give ourselves some jobs to do for the project, and then we start with it. we're the type of team that doesnt really struggle.

lighting really helps us

Our comparison between our uspcaled renders and the OG ones.

Before you say "They're Inaccurate", yes, we already know, but we have seen it as an opportunity to "remake" the original renders and make them "better".

If someone has feedback, share it.

I will not say anything else.