Game
Furry Gladiators
6 years ago

Version 1.1.0 Release notes:

- Improved scaling on non 16:9 aspect ratios
- Added in-game explanation of rules and controls
- Enable users to jump back into the action slightly faster after the game over screen




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The bull rush will catapult you forward and allow you to break through gates

The shockwave is activated through the clap sensor on the DK Bongos

I made a tutorial about 2D Melee Combat in Unreal Engine 5 :D https://youtu.be/JCdRe4kC3FM

Trying out lane switches in the actual level for the first time

I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw

Been playing around a bit with Sonic in Unreal Engine 5 and took some screenshots. Also made a video about the whole process and showing off some gameplay in semi open world maps. https://youtu.be/93GnBMPo1o4

I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA

Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.

I created a spiritual successor to Donkey Kong Jungle Beat in Unreal Engine 5 which can be played with the DK Bongos.

Download it for free:

https://gamejolt.com/games/bullbeat/733478

Full Devlog Video:

https://youtu.be/P1GlOq81TZ4

Timing a block correctly will stun and slow down the enemy