Game
FNaFb: Candy the Cat's Chaotic Catastrophe
3 years ago

Version 1.1.1 Released! (Public Release)


The game page will now be visible to the public!

List of Major Changes:

  • Added Trophies to the game page!

  • Added Achievements to the game!

  • Added the Extras Menu!

  • Added a Script Credits txt file to the folder!

List of Minor Changes:

  • Added more Save File info (Difficulty Mode and Level)
    Interact with a shop and save to fix old save info!

  • Added the option to skip the intro.

  • Added the ability to log in to Gamejolt.
    This can be done in the Main Hall on old saves!

List of Bug Fixes:

  • Fixed a bug where Seated used the wrong colors and icons.

  • Fixed a bug that caused some bosses to have normal health bars.

  • Fixed an oversight where a certain new boss didn't have its music listed at the start of the battle.

  • Fixed a bug where the intro boss didn't die instantly to Catastrophe due to its new turn scaling mechanic.

  • Fixed a bug where a random easter egg event could trigger during an important cutscene.

List of Known Bugs:

  • The Extras Menu could have a few flaws due to how hard it was to program.



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when the

goblar

he is.

right. i should probably post this before the month ends. flumpty game still happening. i just keep making it better on accident. game was supposed to be done two years ago. oopsie.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

I was bored, so... ManutKat.

"Our work is never over" they said.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.