-Fixed two sfx which were too high pitched
-Fixed the tight gap added in 1.1.1
-Fixed Mr Dark fight's ball phase to sometimes not rebound correctly
-Fixed the breakable boulders to have 4 hp instead of 5
-Changed the Dark Chimera glass paintings to have different colours in True Boss Rush
-Removed Globox
Next up
That's right. After 3 years of development. Rayman Redemption will release NEXT FRIDAY! 19.6.2020!
Version 1.1.0 has been released. Included is a new difficulty mode for those who are looking for a great challenge!
"Final fixes and additions" -update is on it's way!
If you have any ideas, fixes, etc in mind, share them here. Still no guarantee I'll implement them, but I'd still like to hear what you guys have in mind.
Version 1.1.4 has been released.
This update only fixes one bug that was introduced in the previous update. I couldn't leave it hanging, since it was progress preventing. Let's hope this is the last one!
The new 'Custom Graphic' object:
To make sure your custom graphic shows up correctly, make sure it's in the 'Custom' folder, just like all custom music and background resources have been so far. Don't forget to bundle the graphics with your level!
Version 1.1.1 has been released.
This update mostly focuses on fixing some bugs and glitched reported since the last update.
It's time for a Redemption. Tune in THIS FRIDAY at 6pm UTC to watch the release trailer of Rayman Redemption and find out WHEN the game will release!
Version 0.1.0 of Rayman ReDesigner has been released! Check it out from it's own Gamejolt page and don't forget to give feedback!
I forgot to increment the version number in 1.0.3. You just gotta BELIEVE it's 1.0.3 now.
Version 1.2.0 has been released. This will most likely be the final content update. There will be bug fixes if need to be, but you don't expect any more new additions. Thank you to everyone who have given suggestions, reported bugs and made levels so far!
10 comments