I just finished working on the extras menu and hopefully getting rid of some of the nasty bugs in the game. I didn’t have too much time to test everything out, so there might be a pothole or two in the dirt. So don’t expect everything to be perfect. But to get to the extras menu, try clicking things you know you haven’t clicked before. Enjoy looking at a couple surprises as well. I took time to actually create a decent update to the game that adds a reasonable amount of stuff to look at. I will soon begin work on the impossible mode. I left but one thing that proves it’s existence…
Next up
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Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
SOON...
A-KEY-MENU-117
CAMERA 1C TEASER
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Here's another one of the tip pages, to show that I'm not ded lmao:
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
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