IMPORTANT TO READ:
The full version 1.2.0 hasn't been finished yet. This is a Beta build. There is an unfinished character and minor things not added yet. The Extras menu in particular is very unfinished. You may encounter bugs. Please give feedback on the gameplay loop on max mode as it is right now and feel free to suggest more mechanic ideas for characters that have no unique mechanics yet. Report any bugs, issues or concerns you have. I need feedback.
Version 1.2.0 Beta 1 Change Log:
NEW STUFF:
- Added new characters and optional new mechanics for existing characters, toggleable from the Instructions Screen
- Added an Instructions Screen
- Added an Extra Menu (unfinished)
* Unlocks after completing night 1
* Features challenges that act as new mechanics for existing characters
- Added a Visual Settings menu where you can tweak various visual aspects of the game to match other TRTF versions
- Added Murderer on night 6
* Becomes active at 1 am like in the original game
* Has an AI and attacks continously troughout the night, making door knocking sounds along the way
* Works identical to Golden Freddy
* Murderer's hallucination overlay has been revamped to be different from Golden Freddy's in appearance
- Added the Mini-Games
* All 7 of them
* You have a 4/10 chance to enter a Mini-Game after death. The order is chronological and cycles just like in FNaF 2
* You can access some of them trough Custom Night AI number sequences listed on the TRTF wiki
* You can access all of them trough the newly added Extra Menu
- Added the Endoskeleton Easter Egg on Night 8
- Added the Cupcake Easter Egg on Night 8
- Added some other details and Easter Eggs
- Added more precise mask timing measure and now the reaction time limit gradually decreases troughout the game (based on FNaF 2's exact values)
- The toxic meter's timing is now fully precise
* Uses miliseconds instead of seconds in the code, making it immune to Clickteam's randomness
* Immediately shows at value of 1 upon putting on the mask
* Is slower at night 1 and progressively gets faster (within reason)
- Freddy now varries his path and can go to Parts/Service room instead of the Restrooms
- Bonnie's movement has now been made more complex similar to FNaF 1 (random path choice and close ups)
- Foxy now has a running animation on the camera, an office enter animation, office idle animation, and a new sound
FIXES:
- The Power Out sequence now works based on how I heard it works in FNaF 1 instead of it being scripted. I also fixed a few minor issues with it
- Added the missing whisper sound during the last afternight sequence
- The Foxy Door Knocking sound not playing has been fixed
- Added a camera image for when Bonnie is alone on Show Stage
- Added a camera image for when Chica is alone on Show Stage
- Added the newspaper after night 6
- Fixed a bug where Pirate Cove would be glitched if Foxy entering the office is being paused by the animatronic enter cooldown
- Fixed the Music Box not getting muted in rooms it should
- Chica now goes trough the vent during her non-door challenge path (which is apparently something that was in the original TRTF 1 but I missed for some reason)
SOUND RELATED CHANGES:
- Added footstep sounds for the animatronics (I thought TRTF didn't have them but it does)
- Added the Eerie Ambience from FNaF 1 (and the last version of TRTF 1) but unlike in TRTF 1 where it replaced the FNaF 2 Ambience from earlier versions and was audible all the time, in TRTF 1 Recoded the Eerie ambience is a seconday ambience with subtle and dynamic volume which is controlled similar to FNaF 1
- Added another Ambience from FNaF 1 that plays all the time and contributes to enriching the game's mood
- Added the Signal Interrupted sounds of FNaF 1
- The Office Footsteps sounds are now varied and directional
- The vent animatronics now make a metal knock sound when entering from the office vent
- The vent animatronics now make a sound for leaving the vent
- Shadow Locjkaw now makes a vent sound when he enters the vent
- Shadow Lockjaw can now trigger the Danger Ambience
- Added a new music box melody for Max Mode
- The Music Box can now be slightly heard in nearby camera rooms and the office (if the player is looking at the Party Room)
- The office fan is now slightly audible when using the cameras instead of being completely inaudible
- Freddy's laugh volume is now based on where he is
- The danger ambience now fades in and out instead of playing and stopping abruptly
QUALITY OF LIFE CHANGES:
- The Game Over screen no longer kicks you to the Main Menu automatically
- Added slick button sliding effect to the Main Menu
- The camera map now becomes transparent when the mouse isn't over it
- Shadow Locjkaw's eyes now glow trough the signal interruption
- Looking at Shadow Lockjaw disables the camera map buttons and the camera monitor buttons to prevent the player missing him by accident or getting attacked in the 1 second they looked away
- You can now use the scroll wheel over the character icons to change their AIs in the Custom Night menu
- The Marionette's office appearance now has animated static on the monitors
- The flashlight tutorial text now permanently only shows on the cameras where the flashlight can be used in as to give clarity to the player
- I took the creative liberty of making the Marionette completely visible when it activates the Showstage animatronics
* Also added additional camera text to make the action even more clear
- The camera red dot now changes to a blue color when Shadow Lockjaw is present
- Added new faraway pose for Shadow Lockjaw on some cameras
- The doors now have a previously missing animation frame, making them slightly smoother
- F11 can now be used to toggle netween Fullscreen and Windowed Mode in real time
OTHER CHANGES AND FIXES:
- Shadow Lockjaw now leaves slightly quicker
- The animatronics can no longer enter the office immediately after the player opens the camera monitor unless a transition has already begun
- Golden Freddy now first becomes active on night 5 (as the wiki allegedly states)
- Golden Freddy is now replaced by Murderer on night 6
- The Marionette is no longer active during 12 am of night 1
- Added a starter blip to the Main Menu
- Revamped the office attack and light flickering code
- Simplified the AI system for optimization purposes to be like how it is in FNaF. As a side effect, characters now consistenly move every time at max difficulty
- Added an option to toggle not skipping the intro cutscene after first watching it
- Updated the credits
To get the update, redownload the game.













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