Game
Karts XFire
6 years ago

Version 1.2.0


Today marks the 2nd anniversary of the release of this game (and my 25th)!
To celebrate, I decided to actually finish the update I intended to publish last year.

Ended up finding and fixing some new bugs and adding extra stuff, so here's the full changelog:

New Features:

  • Added a new wall bouncing mechanic! Should make hitting walls at steep angles less frustrating.

  • Added toggles for music, sound and the new wall bouncing.

QOL Changes:

  • Right-clicking a player's key in the Controls screen now clears it.

  • The Pause screen now has a black tint.

  • Added section about the Function Keys to the Help screen.

Bug fixes:

  • Did some small optimizations, might run better on slower machines now.

  • Fixed a bug that messed the Controls screen.

  • Fixed a bug that caused the game to think karts fell off after touching the bottom tip of a ramp and going away.

  • Fixed a bug that allowed karts to drive from an upper floor into the lower part of a ramp without falling.

  • Fixed the annoying sound when karts kept driving against a wall (still happens occasionally, just not as noticeable).

  • Changed text in several places to fix weird wording or add information.



0 comments

Loading...

Next up

art comission.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I made a small jungle house.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Sonic and Shadow as Pokémons. #Fakemon