A new version of the game has been released! The changes are as follows:
- Changed the saving process in the fight pit.
- Rather than saving just before starting the fight, the option is given to save before entering the pre-fight prep room, while also giving the player the opportunity to back out. This was done to reduce softlocking if a player was to save before fighting an enemy they couldn't beat.
- Reworked the Flesh Mound item.
- Instead of losing 100 HP, a unique, permanent status effect, Poison, is applied. This status effect permanently lowers all stats. There is no way to remove it forever. It can only be supressed.
- Fixed a scripting error in which the priest of Saint Mellowridge Church would not give the player the Divine Shield boon upon clearing the catacombs dungeon.
- Minor text/grammatical fixes.
- Miscellaneous bug fixes.
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