Made it so during the Night 5 “Golden Freddy Bossfight” at the “OTHERS HAVE AWOKEN FOCUS” part Golden Freddy will occasionally appear. Making it harder to manage the fight.
Tweaks to Golden Freddy to have “fairer” gameplay when combined with other animatronics.
Adjusted all game over screens for better explanation between animatronic interactions.
Adjusted the last “Void” section for better “lore/foreshadowing” of the game and its universe.
Increased Fredbear’s time in office (5s–7s -> 5s–9s).
Buffed Fredbear’s pathing to make him on par with the difficulty of SpringBonnie.
Buffed Fredbear’s “CAM CHOMP” mechanic.
Every time Fredbear chomps the camera your time will be subtracted. Scales by the time of Night 6.
The big man doesn’t care how time works.
Various improvements and tweaks to the cam UI after getting chomped by Fredbear.
Fixed an issue where the game would incorrectly scale itself on smaller monitors.
Fixed the settings menu incorrectly displaying the current (upscaled) resolution of the game.
Minor rebalancing
Some code tweaks and improvements
Next up
Happy halloween!
What better way to celebrate Halloween than revealing a sneak peak of the office gameplay?
You are receiving a call... Frank.
FNAF: The Flipside Official Opening Cutscene OST by: @glacile
is here!
"You better be still..." FNAF: The Flipside | Teaser 4 | Fredbear
FNAF: Legacy - FINAL TEASER
"If this is water... why do I see flames beneath the surface?"
Pure. Hate. | FNAF: Legacy - Teaser 7
2025
He's inside already...
FNAF: The Flipside has officially begun beta testing!
3 Minutes Until Midnight...
...are you proud?
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"Here’s Foxy, coming’ ta getcha!"
FOXY PREVIEW | FNAF: Legacy
VA: @HudsonHarrisVA ![]()
BETA FOOTAGE. NOTHING IS FINAL.
- Thanks for 200 page followers!
We finally reached the big 1,000 followers!
wall of text in article :)













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