Game
Five Nights at Possy's: Rebooted
7 years ago

Version 1.2 News


Hey, all!

So from the feedback I got from the recent polls, it looks like the game could use a bit extra difficulty across the board, so that's exactly what I'll do!

...But on top of that, I'm also going to be adding a few extra features! Nothing too crazy, just some other small fixes, some slight changes to the office, some new custom night content...

You know, the usual.

And as for when it'll be ready...

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'Till next time!



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

01010011 01100101 01110110 01100101 01101110 Aolpy aptl mvy myllkvt pz jvtpun, iba aolf jhuuva kv pa hsvul. Zvvu fvb tbza zla aol wlpjlz pu wshjl mvy aolt. P aybza fvb dpss mpuk tf opuaz dolu P wyvcpkl aolt. Tvyl dpss il wyvcpklk zvvu.

That time of year again.

First signs of danger.

Sneak peek at some in-progress content

That doesn't look good...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

New project is having a fun, early outing.