Best Changes:
Added an interesting “text cutscene” in Secret Entry’s end (I also added a new message in Entry #1’s ending)…
Added a loading screen to the main menu (the loading screen doesn’t work with Entry #1 or Secret Entry for now)
Changed the fate of one of the characters
Changed stuff in the txt files in the info folder of the extras
Added an easter egg (Pro tip: always start up and exit Insanity until something interesting happens…)
Added a new difficulty option: Insane (easier than Certain Death and harder than normal)
Minor Changes:
Reduced the volume of some sounds
Certain Death difficulty is harder and Normal difficulty is easier
Removed the scream sound in the beginning of Chapter 2
Disabled depth of field in Chapter 2’s beginning cutscene
SMAA is now the best anti-aliasing option (I thought SSAA was heavier but nope, actually it’s much more optimized than SMAA and SMAA gives better results)
Every difficulty option has its description now
Static disappears a little faster
The player now has access to a new room in Chapter 2
Changed a note’s texture
Added more blood to Chapter 2’s map
Bug fixes/optimization:
Removed occlusion culling in Chapter 2 and in the first 2 stages of Secret Entry to fix a bug that would make walls and objects disappear
The first level of the Secret Entry uses baked lighting instead of realtime lighting
Increased the water’s reflection texture’s maximum resolution from 256x256 to 512x512
Now the water’s texture’s resolution changes if you change the Overall Graphics Quality
Optimized the campfire in the main menu
Compressed textures for the 100th time
Decreased and increased the resolution of some textures
Removed all normal maps in Entry #1’s house (they were useless in this case)
Fixed a bug that would prevent the water from reflecting some parts of the terrain
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